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abigguitar (December 31, 1969 at 6:59 pm)
The giveaway in this video is the mouth and teeth. These just aren't convincing. There's just something about the way the mouth covers the teeth, the lack of proper shadows/shading/color and lack of moistness that gives it away. It's somewhat in the eyes as well. The thing that sells this the most is the lifelike live action capture and the soundtrack. Without such a realistic capture of the performance, this really wouldn't work as well as it does.
ramseph (December 31, 1969 at 6:59 pm)
the thing about the eyes is true, it's just a minor flaw but noticeable to a point...I am truly amazed at the light reflections in her hair. really beautiful
skatensnow295 (December 31, 1969 at 6:59 pm)
awesome animation, but the words at the end part of the video are just uterly pointless
Pikey1969 (December 31, 1969 at 6:59 pm)
It already has been. It's just that games (especially on consoles) can't handle that kind of high level of textures and framework just yet.The fundamentals, the image capture for animation is already in use though.
TwistableBow (December 31, 1969 at 6:59 pm)
I see your point, and well, I don't really know how things are going to work out. I guess we'll just have to see what happens when we see this kind of technology on a more frequent basis.
FotecVideoVault (December 31, 1969 at 6:59 pm)
Very well done, can't wait this amazing technology to be applied to future video games!
bedesone (December 31, 1969 at 6:59 pm)
I agree. It looks like real life, except for the eyes. You can tell there is no soul behind them.
DarkCellular (December 31, 1969 at 6:59 pm)
Really well done, the only thing that kind of freaked me out was the eyes. They still need some final adjustments.
Pikey1969 (December 31, 1969 at 6:59 pm)
This tech focuses on the facial animation. Jack Chan will still have to wear the ridiculous bubble suit for capturing his overall body motion. All this really is that it's infinitely better/cheaper than putting 100 Mocap bubbles on someone's face or worse, having the animators 'improvise.'This is already a proven tech that's seen use in plenty of high-profile games over the more traditional motion capture methods (GTA IV comes to mind).
AlucardsQuest (December 31, 1969 at 6:59 pm)
Even seasoned gamers are not going to be much more impressed with a live action Kratos than a wire frame model. It's the game developers who will appreciate it the most in not having to build the polygon models in the first place. Furthermore, let's say for arguments sake that this is cheaper than motion capture and wire-frame models working together, the cost is going to escalate when you begin filming Jackie Chan with several cameras from all angles in order to use him in a 3D game. |